In "Free" mode, the player can fish in any unlocked area with any unlocked tackle. Players unlock new areas by meeting the goals of unlocked areas. Time progresses in months, and the player is limited on time during fishing. Reel Fishing II contains two modes of fishing: "Season," and "Free." In "Season" mode, the player starts with two areas available, Ocean Variety and Carp fishing, but will unlock more. At the time it reaches the surface, it is automatically brought onto the shore and size is calculated. The hook must be set at the right time, and the fish must be fought to the surface. Once a fish has "bitten," the screen shifts to an 3d underwater view and the player must either entice the fish using a lure, or wait for fish to arrive using bait. Some areas may have different spots with different assortments of "hotspots" and a different current. The player may cast anywhere into the play area, but may not move. Gameplay consists of a full motion video background and a point of view from the boat.
In the tank room, the player can care for and watch caught fish. The game menu is the Aqua Lodge, in which the player may view records, tackle, and a fishing magazine which gives monthly tips and news.
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The main menu gives an options menu, Free mode, and Season mode. It features 19 levels and tons of different types of fish. It was published by Victor Interactive Software. Reel Fishing II (known as Fish Eyes II in Japan ) is the final Reel Fishing game on the PlayStation. He summed up, "Primarily FMV-driven, with otherwise stupid, deficient graphics, and perhaps the most repetitive gameplay to ever retard the potential of the PlayStation, Reel Fishing is really a dog." However, his primary criticism was how the fish always move and react the same way, requiring the player to perform the same excessively difficult timed inputs every time. Josh Smith completely panned the game in GameSpot, ridiculing the appearance of the mixed media interface, the way the fish jerks between its limited animations, and the interminable length of the later levels. His three co-reviewers, however, all gave it a moderate recommendation, praising the atmosphere and the aquarium. Lead reviewer Sushi-X found that the fish are very easy to hook and extremely difficult to reel in, a combination he regarded as both frustrating and blatantly unrealistic. The four reviewers of Electronic Gaming Monthly were somewhat divided. GamePro said the game has a good amount of strategy involved, requiring players to learn about individual species, but concluded it would only appeal to fishing enthusiasts. IGN 's Jay Boor said he couldn't catch any fish at all, and that the persistent lack of payoff for one's efforts makes the game too frustrating. While most critics were pleased with the graphics, most also found that the gameplay's combination of slow pacing with excessively high difficulty removed the motivation to keep playing. Two installments for the Wii, Reel Fishing: Angler's Dream and Reel Fishing Challenge (the latter on WiiWare) were released in 2009. Reel Fishing: Life & Nature was also planned for the Nintendo DS, but was canceled. In 2006, Natsume released Reel Fishing: Life & Nature and Reel Fishing: The Great Outdoors for the handheld PlayStation Portable. Reel Fishing: Wild was released for the Dreamcast in 2001, making it the first non-Sony entry of the series. The first game was successful enough to reach "Greatest Hits" status. A special fishing reel controller was released with the first game that was also compatible with the sequels.
They were followed by Reel Fishing III in 2003 on the PlayStation 2. The first two games, Reel Fishing (released in 1996) and Reel Fishing II (released in 2000) appeared on the PlayStation.